Monday, July 05, 2004

Your Mindset Determines Your Life

Hi Friends,
 
I read the article "Your Mindset Determines Your Life" from the link http://www.barvin.com/427.aspx. Its very nice once... read it and njoy....
 
Regards,
Prakash
 
 

Your Mindset Determines Your Life

by Sopan Greene

To keep at the top of your game you have to keep a clear head. You can't afford to fill up on news and negativity. The world's overflowin' with it and the only way to be a winner is to be in control of your thoughts.

Your thoughts become words, your words become actions and your actions become your destiny. Someone else came up with that, but I've always remembered it because it's true. Our actions show who we truly are and how shallow or deep our character is.

Where you are today is a direct reflection of the words, thoughts and actions you took days, months and years ago. No matter how much some people blame their parents,teachers, where they grew up, television, the government or anything else, the truth is that nobody got them where they are today but themselves. The longer we choose to not take responsibility for our lives, the longer we'll living uninspired lives that we don't love.

I've heard 40 year old adults who complain about their lives and take no responsiblility for what they've created. Give me a break. If you think you're on the recieving end of life you're mistaken and too lazy to do anything about it.

Simply think about the pictures you've seen on TV of people in third world countries. When I start to get mad about having to stand behind two people in a line at the grocery store I remind myself that a lot of people don't even know where their food will come from tonight. This shifts me from anger to gratitude.

The next time you notice yourself getting frustrated or angry about something in your life I invite you to shift your focus onto what's great in your life. It doesn't matter if you think you don't have enough money or you're mad at your dog for chewing up a shoe. Remember how much love you get from having your dog in the first place and how your weekly earnings are more than some people make in a month or year.

Keep your focus on what is working - for you and for others. We are bombarded with negative input all day long. We need to watch what goes in because our livlihoods depend on what we creatively crank out. Our heads need to be full of positive inspiration or free space where we can dream.

A recent study revealed that the people who watch the most television news are the most fearful in our society. Crime has been going down in America for over a decade, but since the news focuses on it and repeats it over and over, a lot of people are receiving multiple messages that the world isn't safe. These people end up being less confident and less successful as a result of being emotinally paralyzed to a degree by their fears.

Remember the old phrase "garbage in, garbage out"? If you were asked to be on television based on the person you are today would it be on Jerry Springer or Oprah?

Yeah, I know. You're probably laughing or snickering right now. I can practically see that questioning look of disbelief on your face.

You may even think that you wouldn't be on either one. Just imagine that there's a guy at your door and he's going to put you in a limo right now and you have to pick one show or the other to be a guest on or you'll be locked in your house for a month. (It's silly, but you get the point, I want you to get into it).

There's a definite difference between Oprah guests and Jerry's guests. Oprah's guests radiate confidence and have taken responsibility for their lives and have created lemonade out of lemons. Jerry's guests radiate low self esteem and think they're victims of life. Even worse, they think they have a right to inflict their negative self-defeating attitude on others.

Oprah people know that they're on the creative end of life. Jerry people choose to think they're on the receiving end of life. And the truth is that if that's what they beleive then thats what they get. It's an easy cop out to settle in life and a lot of folks do it.

It's important to keep a positive mental attitude nomatter what your life is like because nothing is more important than your thoughts. They determine how you'll experience the next minute, hour, day, week, year, decade and century. Rid your life of people and circumstances that don't inspire and enliven you. Life's simply too short to put up distracting drama and complainers who never change anything.

We all throw around phrases about how life is too short, but we don't live that way. Take at least one action today to reaffirm that you're creating a life you love.

Fire a friend who drains your energy. Read from an autobiography of a person who inspires you. Turn off the TV and write your goals and values. Take a walk in nature or with a friend who supports the best in you. Write a note to someone who has impacted your life in a positive way to let them know you're grateful for having them in your life. Rub your dog's belly and watch a doggy smile of ecstasy come out to greet you.

You're building a powerful future. Study successful people and you'll notice they all surround themselves with other inspired and successful people. Your life is your show, choose to be an Oprah person and aviod the Jerry people who show up in your life. Or better yet, treat the Jerry people you meet like they are the Oprah person buried inside them so we can all shine together.

Let your positive mental attitude infect everyone you meet and we'll all enjoy better lives.

 

 

Friday, July 02, 2004

Spring Clean Your Life

 

Spring Clean Your Life

by Kathy Gates

Our minds are much like our homes. They both get cluttered with old ideas, old attitudes, old conversations, old hurts. Both need a routine cleaning out of stuff that we collected for one reason, and are holding onto out of habit, neglect, or just sheer willfulness.

Pursuing a simple, sustainable, flexible, happier lifestyle means that you have to choose it. And that means choosing to lose some other things. It means getting rid of things that no longer work for you, it means updating the way you do things, it means freeing up some space for new and exciting opportunities and challenges.

Just like cleaning your home, a mental Spring Cleaning takes a dedicated effort, a conscious choice to make changes in your mind the same way you make changes in your décor.

Here are some ideas to get you started on a Spring Cleaning for your Life:

1. Clean out the anger, hatred, jealousy, and self doubt. If you need to apologize, bit the bullet and do it. If you’re still angry and waiting on an apology from someone who won’t or can’t give you one, decide to let it go. It’s not contributing to your life - in fact it’s contaminating it - so it needs to go to the junk heap at the curb. Only then can you put something POSITIVE in it’s place. Make some room for happiness.

2. Wash away delay and procrastination. Delay and procrastination set you up for frustration after frustration. You’ll find yourself constantly in the past, trying to catch up, scrambling around trying not to get caught. Is that really how you want to live? Get into the present! You’re missing your life by living yesterday over and over.

3. Dust off your attitude, and put on a fresh coat of positive. A positive attitude begins with gratitude. For just one day, practice giving instead of taking, practice sharing as much love, help, care, concern, and gratitude as possible. It’ll change your perspective.

4. Throw out misunderstanding, and lack of patience. Sweep out the dirt of gossip or lies. Open the shades and let in the warmth of friendship. True friendships, take work, time, energy, thoughtfulness. True friendships require forgiveness, require understanding. You don’t want to be a doormat to anyone, but you do want to find relationships that are equal and reciprocal. The results are certainly worth it.

5. Lighten up your thoughts with humor and fun. Yes life is difficult and the world can be a scary, tiresome place. But in your own world, you are in charge of every day. You decide what to think about. You decide when to laugh, you decide what to read, what to listen to, what to think about. Choose to insert laughter into each day; choose to have a little fun every day.

6. Open the windows of your mind to new ideas and a fresh perspective on living a happier, better, easier life. Change takes action. There’s no silver bullet, no magic pill. But if you’ll open your mind to some different ways of doing things, if you’ll try some new habits, if you’ll work your mind muscles and your organizational skills in a different way, you’ll find that you’ll create the life that you truly want, not just the one that you end up with.

7. Enjoy the person you are. If you don’t like yourself, find out why, and start working on becoming a person you do enjoy and that others will enjoy also. The returns will be worth it.

Thursday, July 01, 2004

File Types Created for Visual C++ Projects

File Types Created for Visual C++ Projects

Starter files are automatically generated for your Visual C++ project, whenever you create one either by using a wizard (such as the MFC AppWizard or the ActiveX ControlWizard) or one of the icons (such as the Application icon) available on the Projects tab of the New dialog.

This topic describes all the types of files that are associated with Visual C++ projects. The actual files included in your project will depend on the project type and the options you select when using a wizard. PROJNAME represents the name of your project.

What kind of files do you want to know more about?

Project Files and Makefiles

PROJNAME.DSW

This is the workspace file used within the development environment. It organizes all the projects into a single workspace.

PROJNAME.OPT

This is the workspace options file used within the development environment. It stores all the user options you create for your workspace, so that each time you open the project workspace it has the look and feel you want and includes any customizations you have made.

PROJNAME.DSP

This is the project file used within the development environment. In previous versions of Visual C++ this file extension was MAK. It stores the information specific to your project. There will be a separate .DSP file for each project you create. .DSP files are not compatible with NMAKE. You must export a makefile to build with NMAKE.

PROJNAME.CLW

This file is used by ClassWizard to store information about the classes in your project

PROJNAME.ODL

This file contains the Object Description Language source code for a control type library. This file is used by Visual C++ to generate a type library. The generated library exposes the control’s interface to other Automation clients.

PROJNAME.NCB  This is the No compile Browser file. It contains information generated by the parser which is used by ClassView, WizardBar, and Component Gallery. If the file is accidentally or deliberately deleted, it is automatically regenerated.

README.TXT  A file (located in the parent directory of the project) that describes each file in your project using the actual filenames created by AppWizard or ControlWizard.

Program or Control Source and Header Files

PROJNAME.H

This is the main include file for the program or DLL. It contains all global symbols and #include directives for other header files. It derives the CPrjnameApp class from CWinApp and declares an InitInstance member function. For a control, the CPrjnameApp class is derived from COleControlModule.

PROJNAME.CPP

This file is the main program source file. It creates one object of the class CPrjnameApp (which is derived from CWinApp) and overrides the InitInstance member function.

For executables, CPrjnameApp::InitInstance does several things. It registers document templates, which serve as a connection between documents and views, creates a main frame window, and creates an empty document (or opens a document if one is specified as a command-line argument to the application).

For DLLs and ActiveX (formerly OLE) controls, CProjNameApp::InitInstance registers the control’s object factory with OLE by calling COleObjectFactory::RegisterAll and makes a call to AfxOLEControlInit. In addition, the member function CProjNameApp::ExitInstance is used to unload the control from memory with a call to AfxOleControlTerm.

This file also registers and unregisters the control in the Windows registration database by implementing the DllRegisterServer and DllUnregisterServer functions.

PROJNAMECTL.H, PROJNAMECTL.CPP

These files declare and implement the CProjnameCtrl class. CProjnameCtrl is derived from COleControl, and skeleton implementations of some member functions are defined that initialize, draw, and serialize (load and save) the control. Message, event, and dispatch maps are also defined.

PROJNAMEDLG.CPP, PROJNAMEDLG.H

These files are created if you choose a dialog-based application. The files derive and implement the dialog class, named CProjnameDlg, and include skeleton member functions to initialize a dialog and perform dialog data exchange (DDX). Your About dialog class is also placed in these files instead of in PROJNAME.CPP.

DLGPROXY.CPP, DLGPROXY.H

in a dialog-based program, these are the implementation and header file for the project’s Automation proxy class for the main dialog. This is only used if you have chosen Automation support. This file is one of the templates provided by MFCAPWZ.DLL.

PROJNAMEDOC.CPP, PROJNAMEDOC.H

These files derive and implement the document class, named CProjnameDoc, and include skeleton member functions to initialize a document, serialize (save and load) a document, and implement debugging diagnostics.

PROJNAMESET.H/.CPP   These files are created if you create a program that supports a database and contains the recordset class.

PROJNAMEVIEW.CPP, PROJNAMEVIEW.H

These files derive and implement the view class, named CProjnameView, that is used to display and print the document data. The CProjnameView class is derived from CEditView, CFormView, CRecordView, CDaoRecordView, CTreeView, CListView, CRichEditView, CScrollView, or CView and has skeleton member functions to draw the view and implement debugging diagnostics. If you have enabled support for printing, message-map entries are added for print, print setup, and print preview command messages. These entries call the corresponding member functions in the base view class.

PROJNAMEPPG.H, PROJNAMEPPG.CPP

These files declare and implement the CProjnamePropPage class. CProjnamePropPage is derived from COlePropertyPage and a skeleton member function, DoDataExchange, is provided to implement data exchange and validation.

IPFRAME.CPP, IPFRAME.H

These files are created if the Mini-Server or Full-Server option is selected in AppWizard’s Automation Options page (step 3 of 6). The files derive and implement the in-place frame window class, named CInPlaceFrame, used when the server is in-place activated by a container program.

MAINFRM.CPP, MAINFRM.H

These files derive the CMainFrame class from either CFrameWnd (for SDI applications) or CMDIFrameWnd (for MDI applications). The CMainFrame class handles the creation of toolbar buttons and the status bar, if the corresponding options are selected in AppWizard’s Application Options page (step 4 of 6).

CHILDFRM.CPP, CHILDFRM.H

These files derive the CChildFrame class from CMDIChildWnd. The CChildFrame class is used for MDI document frame windows. These files are always created if you select the MDI option.

Precompiled Header Files

STDAFX.CPP, STDAFX.H

These files are used to build a precompiled header file PROJNAME.PCH and a precompiled types file STDAFX.OBJ. It is important that you neither define nor undefine any of the _AFX_NO_XXX macros in stdafx.h. See the Knowledge Base article "PRB: Problems Occur When Defining _AFX_NO_XXX". You can find Knowledge Base articles on the MSDN Library CD, or at http://www.microsoft.com/kb/.

Resource Files

PROJNAME.RC, RESOURCE.H

This is the resource file for the project and its header file. The resource file contains the default menu definition and accelerator and string tables for a generic MFC application. It also specifies a default About box and an icon file (RES\PROJNAME.ICO). The resource file includes the file AFXRES.RC for standard Microsoft Foundation class resources. If toolbar support has been specified as an option, it also specifies the toolbar bitmap file (RES\TOOLBAR.BMP).

PROJNAME.RC2

The RC2 file can be included at the top of the RC file in a project.  An RC2 file is useful for including resources used by several different projects.  Instead of having to create the same resources several times for different projects, you can put them in an RC2 file and include the RC2 file into the main RC file.

PROJNAME.DEF

If the project is for a DLL, this is the module-definition file for the project. For a control it provides the name and description of the control, as well as the size of the run-time heap.

RES\PROJNAME.ICO

This is the icon file for the MFC program or control. This icon appears when the application is minimized and is also used in the About box.

RES\TOOLBAR.BMP

This bitmap file is used to represent your program or control in a toolbar or palette. This bitmap is included in the project’s resource file.  The initial toolbar and status bar are constructed in the CMainFrame class.

Help File Option

MAKEHELP.BAT

This batch file (located in the parent directory) is provided only for backward compatibility with older projects. In Visual C++ 6.0, custom build rules are now attached to the .hpj, .cnt and resource.h files, making makehelp.bat obsolete.

This file is used to create the help file PROJNAME.HLP for your program or control.

PROJNAME.HPJ

This file (located in the parent directory) is the Help project file used by the Help compiler to create your program or control’s Help file.

PROJNAME.RTF

This Help file (located in the HLP subdirectory) contains template topics that you can edit and information on customizing your HPJ file.

PROJNAME.CNT

This file provides the structure for the Contents window in Windows Help.

PRINT.RTF

This file, created if printing support is selected (which it is by default), describes the printing commands and dialog boxes.

BULLET.BMP

This bitmap is used by standard Help file topics to represent bulleted lists.

Other File Options

PROJNAME.LIC

This is the user license file. This file must be present in the same directory as the program or DLL to allow an instance of the control to be created in a design-time environment. Typically, you will distribute this file with a control, but your customers will not distribute it.

PROJNAME.REG

This file is created in two cases. (1) You have selected any Automation server option or an Automation option. (2) You have selected a document file extension (one of the options available in the Advanced Options dialog). The file demonstrates the kind of registration settings the framework will set for you.

RES\ITOOLBAR.BMP

This file is created only if you have chosen any Automation server support and have also chosen the Dockable Toolbar option. The file contains tiled images for the toolbar when the server application is in-place activated inside a container application. The file is similar to the standard RES\TOOLBAR.BMP except that many nonserver commands are removed.